![]() Hand Grenades are not always recommended, unless they are off guard.The MP5 is an excellent weapon to use due to the large magazine size, and the SPAS-12 because it can kill a Houndeye with a single shot.Note however, that the Houndeyes will return to attack. They will often flee and jump backwards, giving the player time to eliminate them afterward. If killing a group of Houndeyes simultaneously is not possible while they are charging their sonic attacks, simply shoot at them once (or hit a Houndeye once with the crowbar as a last resort to minimize damage) and they will not be able to attack.While they may not seem intimidating at first (as they need to charge their sonic attack), they can inflict massive damage on the player, especially if more of them are charging simultaneously. Houndeyes are often found in groups of 4 or more.Their shock wave colors range from white and sky blue, to dark blue and violet, white signifying a weak shock wave. If a squad leader is killed, the entire squad is weakened. A lone Houndeye won't do too much, but a pack of at least 4 can do major damage. It appears that the more Houndeyes there are in a single squad, the more dangerous their shock waves are. The Houndeye's mouth is located on the underside of its belly, close to the eye, filled with what appear to be fang-like incisors. The eyelids are seen moving only when they are excited or going to sleep.Īlthough they are not seen displaying this trait often, Houndeyes appear to be carnivorous or omnivourous creatures, as one is seen eating a dead security guard in Half-Life: Blue Shift. While a shy and timid creature by itself, groups of three or more display resonant behavior, emitting destructive harmonic sonic attacks in shock waves, capable of causing internal bleeding in those they attack or destroying nearby objects such as wooden crates or windows. The Houndeye is an excellent example of a social animal in terms of pack hunting. Houndeyes are first encountered in Unforeseen Consequences, where one will rush to two scientists and may kill them if the player does not kill it. Like most of the creatures found on Xen, Houndeyes are studied in Black Mesa's Sector E. Houndeyes apparently communicate through a series of high-pitched sounds somewhat similar to the barking of dogs, on which its behavior and movement are also partially based, hence its name (its sounds are actually based on that of dogs). In place of a head there is a large, black, insect-like compound eye protected by vertical eyelids, with a mouth on the underside of it’s belly. Possessing only three legs and a thorax, the Houndeye is a faint yellow-green in color, with electric blue tiger-like stripes adorning its spine. But I've cracked I don't know how many boxes using my crowbar in Episodes 1 and 2 already, not sure Alyx is worse - or better.Houndeyes in captivity in the Advanced Biological Research Lab. Some dude made fun of all the boxes you investigate in Alyx to find resin etc. But I've cracked I don't know how many boxes using my crowbar in Episodes 1 and 2 already, not sure Alyx is worse - or better. On the contrary Alyx can be too immersive - and uncomfortable - due to horror elements and the extreme immersion. The boredom I felt playing Episode 2 today I've never felt that with Alyx. Everything feels light-years ahead of their previous games. With Alyx VR it feels like Valve took the most awesome things from all previous Half-Life games and turned them into the most awesome gaming experience ever know to man. No wonder Valve stopped after Episode 2 (ok, I've only played one hour, maybe it does get better), but compared to Half-Life 2 (main game), for now Episode 2 has felt like Valve lost their mojo. ![]() Those white spider monsters, lol - and having to set up turrets for waves of ant lions. It was really boring, repetitive and uninspiring. The final Strider battle in Episode 1 was pretty good - I did feel some immersion, but Episode 2, at least the first hour, felt more like a cry for help. ![]() Animations were quite bad in Episode 2, animations have improved tremendously in Alyx VR - but fun being able to compare Episode 2 directly with Alyx VR. And the game-play felt like something designed for teenagers in Episode 2 - while Alyx feels mature and made for adults. But graphics really did look dated, few polys used for hands, low-res textures - Alyx VR is so much ahead that any comparison simply doesn't make sense. I gave HL2 Episode 2 a go today - in solid 85 fps, all settings maxed.
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